Needed:
Artist
If you think you can draw some game items, or if you just have some
time to help in the project, send mail to Robin Burrows.
(Or drop by in IRC on Efnet #allegro for a chance to meet some of the developers.)
News
Another test release elias - 2002-03-31 06:40 - Feud2000AD
There was not much progress since the last release (mostly because we don't have much free time), but we decided to do another demo release nevertheless, just to show that work keeps being done on Feud2000AD.
New test release of Feud2000AD elias - 2001-12-24 03:47 - Feud2000AD
As promised, here a new test release for Christmas. Not much has changed since the last release in July really - but at least we are still confident to finish Feud *some time*.
new developer elias - 2001-08-08 01:14 - Feud2000AD
broege has joined the feud-team :) He will be responsible for the random map generation.
Test Release with Mage Animation elias - 2001-07-27 15:37 - Feud2000AD
The network code still doesn't work, and progress with the game is quite slow, but at least there is something to look at now :) Seems we finally got an artist!
Welcome to the site for Feud 2000AD. this project is an attempt to remake the
classic game 'Feud' which I remember originally being released for the ZX
Spectrum and Amiga in 1987. The designer was John Pickford, who is now working
for Zedtwo, and when I e-mailed him about
doing this project (which must have been a couple of years ago now) he said that
would be OK.
Original Spectrum Map
Feud is a strange game, it is mainly exploration of a strange rustic place where
rare herbs grow and these can be collected in order to concoct spells with which
to defeat your opponent. if you have JAVA, you can actually play the spectrum
version by
clicking here.
Our remake is taking a very long time (mainly due to the lack of spare time we
have), but here are the things we hope to incorporate into it:
- intelligent random map generation
- computer AI opponents and other characters
- multiplayer network support
- herb trading
- platform independence (we are currently using Allegro)
Current state:
Done:
- Platform independent (uses Allegro)
- Resolution/Color-depth independent (also runs in a window)
- True isometric map engine
- Multiplayer support (LAN/internet) with up to 32 players
To do:
- Map generation (different maps, like hedge-labyrinth, forest, desert....?)
- Art, Graphics, Spell Cast Animations, Movies..
- Sounds Effects, Music
Here's our very first (historical) screenshot:
Download:
Get the new Easter2002 Test Release:
here.
Current developers:
Robin Burrows (Idea, Coordination, Programming): email
web page.
Elias Pschernig (Programming): email
web page.
Edward Brown (Graphics / Artwork / 3D Models / Animation).
Karol 'Broege' Golab (Random map creation): email.
Site Info: